Call of Atlantis is calling out to a true hero to save it from deadly peril in this long-awaited 3rd installment in the hit Atlantis Quest, The Rise of Atlantis series offering a unique blend of 3 popular gameplays. Set out on an exciting new quest in this spectacular mix of Match-3, Hidden Object and Adventure. Embark on a fascinating new journey around the ancient lands of Rome, Greece, Troy, Phoenicia, Babylon, Egypt and Carthage to acquire seven mysterious crystals of power. Appease Poseidon, the patron god of the Call of Atlantis, and save the legendary continent.
Features of the Call of Atlantis:
3rd installment in a hit Atlantis series
Unique mix of Match-3, Hidden Object and Adventure
Superb visual and sound effects
66 captivating levels with unlimited play
7 ancient lands to explore
Bonus animated screensaver
Heed the Call of Atlantis!
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Call of Atlantis - third in the series of popular match-three puzzlers - deftly avoids the disturbing tendency to churn out identikit sequels to score a quick buck, delivering instead a spectacular return to form for the franchise. As an added bonus, it's also proof positive that a little time and effort is all it takes to reinvent nearly any adventure in the eyes of even the most jaded critics, much to our delight and surprise.
Per the introduction, told via an animated slideshow with elegant voice-overs provided by a female narrator, Poseidon's none too happy with Atlantis' residents. Over the years, they've forgotten to give the deity his due, and as such, a magical undersea altar - from which the fabled city draws its power - has been sealed away. Only by traveling to seven exotic lands (Egypt, Carthage, Greece, Babylon, etc.) and making regular pit stops at the 66 stages which populate a lovingly-rendered campaign map can the gems which unlock it be recovered. Cue a surprisingly engaging journey across realms of storybook fantasy, made all the merrier by an awe-inspiring presentation and the unexpected introduction of hidden object-style play elements.
Between each self-contained scenario, you'll be regaled with fun facts about the places you'll visit. Similarly, prior to journeying to each new land, spectacular cut-scenes further the storyline, all of which can be revisited from the main menu once unlocked. Upon arrival at actual playfields though, expect to be greeted by a familiar grid of tiles. (Layouts take different forms from simple rectangles to large boxes surrounded by smaller, satellite-like squares and self-contained islands.) Naturally, all are stamped with varying icons including horses, shields, gems, rings, scrolls and so forth.
Assembling horizontal/vertical groups of three or more similarly-branded objects - accomplished by swapping two tiles at a time with a click - is essential. Doing so removes these squares from the board, with higher-situated tiles tumbling down to fill in the gaps. The core objective ultimately being to move all pieces of a particular item you're trying to collect (e.g. shuttles, lyres, coats of arms and such) to the bottom of the board, where they're instantly retrieved, before time runs out.
No surprises here. You get the usual mix of challenging and easily breezed through encounters, including ones where the designers purposefully place locked titles in the worst possible locale or deliberately try and orphan vital objects in a corner somewhere. Likewise, collectible power-ups - e.g. hourglasses that add precious seconds to a slowly-dwindling meter, bombs which remove whole sections of tiles and lightning bolts that destroy all objects of a certain type - aren't particularly inspired.