Artemis is a multiplayer, multi-computer networked game for Windows computers.
Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the "main screen", while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control.
Artemis is a social game where several players are together in one room ("bridge") , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and tells everyone what to do.
Artemis is a software game for Windows XP, Windows Vista, and Windows 7.
Frequently Asked Questions
Q: Help! On my Windows 7 computer, Artemis keeps crashing or behaving strangely! What gives?
A: Should be fixed in V1.1.
Q: Why is Artemis only for Windows computers?
A: Artemis is new, and I'm most comfortable developing on PCs. If there's demand, I'm very open to porting Atemis to other platforms. I've recently produced some Iphone games, and many have suggested that I port the game to an IPad/IPhone combination. I'm looking into it.
Q: What are the system requirements? How good does my computer have to be?
A: Well, I WOULD say that any DirectX 9 computer should be able to run it. BUT, I've had people say now that their old machines 1) have DirectX 9 and 2) can't start my game. That's probably true. My engine assumes some things like 24-bits of color and a 16-bit Z-buffer, plus basic hardware shaders (Shader Model 2.0).
However, finding out if your machine does all that and more is a waste of time. The demo is free and small. Download it and try it. If it doesn't work, then it doesn't work.
Q: Why can't my crew play over the internet, using some voice chat software?
A: I always wanted the players to be in one room together, just like a spaceship bridge. I want the captain to be able to push the helmsman aside and shout "Full power, DAMN you!!!"
BUT, as a veteran game developer, I recognize that players play my game the way THEY like, not the way I like. V1.1 has optimized network code, and a server option that lets you adjust the network update speed, so you should be able to play across the internet just fine.